Best Overall
Super NES Classic
Key details
- Save States
- Yes
- Video Output
- HDMI
- Built-in Games
- 21
- Controllers Included
- 2 wired
Two controllers in the box is the detail that decides this one for us. Most retro consoles in this group give you a single pad and leave the second player to buy their own, while the Super NES Classic arrives with a pair, an HDMI cable and 21 games already installed — including Star Fox 2, which had never been released before this machine shipped it.
Plug it into a modern TV and it behaves like a modern device: a menu of box art, save points you can drop anywhere in a game, and a picture a current panel accepts without a converter. In our hands the 16-bit library has aged better than the 8-bit one, and not just for nostalgia reasons — Super Mario Kart and Super Metroid are still two-player arguments waiting to happen, and the save system means you can leave one mid-run and come back a week later.
The controllers are the honest weak point. Their cords are short enough that you end up sitting on the floor a few feet from the screen, which is the one flaw worth planning around: an extension cable or a wireless replacement pad solves it for less than a second game. It's a small annoyance in exchange for the simplest setup here.
What it won't do is grow. There's no cartridge slot and no store, so those 21 games are the whole library, and that's the trade for a box you can hand a visiting nephew without a tutorial. If your collection lives on carts, the Retro-Bit Super Retro Trio HD Plus is the better buy; if you want the 16-bit canon in one place, this is the console.
Pros
- Two controllers included for two-player play
- 21 built-in games, including Star Fox 2
- Save points anywhere in a game
- HDMI output, no adapters needed
Cons
- No cartridge slot, so 21 games is the whole library
This is the one we recommend to most people: two controllers, 21 games that still hold up, and a save point for every one of them.